Not all people learn the same way. The education system has been dealing with this since the beginning of classroom learning. Teachers have the very difficult job of teaching in these diverse classrooms. In an age of restricted budgets and overworked teachers, flexible tools that can tailor learning to the specific needs of a learner are paramount.
For learners with autism and other special needs, the need for this individualized approach to learning extends well beyond the classroom walls. They require real learning and personal development opportunities that allow them to continue to grow and evolve even after school days come to an end.
Adaptive learning trends in education are becoming more and more prevalent. The customization and individualization of curriculum or learning environments catered to the learner is one of the top trends in education right now, but it is not limited to just classroom learning.
Learners with autism and other special needs can make use of this adaptive learning model in the real world as well. Each person is unique and as such, how they learn needs to reflect their individual needs. It also needs to reflect the functional needs of the family and community that supports them.
So how do you build an app that is designed to target the specific learning goals for each person?
Designed with the user at the forefront, MagnusCards content can be consumed at the unique pace of the individual learner. It gives the parents and supporting caregivers the flexibility to choose appropriate card decks for the individual that are appropriate for their learning path and skill level. The pace of learning is set by the needs of the individual themselves.
Personalized learning help meets the needs of each unique user’s learning process. However if this learning still relies heavily on parents and caregivers prompting, it can be difficult to scale. This is where Magnus comes in. Magnus is the MagnusCards digital guide for the user on their learning journey. He replaces caregivers as a prompter, and provides positive reinforcement in the form of points for each completed activity. This helps our learners gain more independence encourages them to try new things.
The real opportunity for flexibility in MagnusCards can be found in the creation of custom card decks. Building custom learning experiences can be extremely rewarding as it can target specific learning goals. Also being able to share these custom card decks become valuable tools for many learners and empower the user community at large.
MagnusCards is usable by many people with different ranges of abilities. Some people may struggle over a task and need to spend longer practicing steps to reinforce the skills in mastering that task, while others need daily reminders to keep on task. The MagnusCards approach is adaptable to the learner so that parents and caregivers can choose life skills appropriate to their dependents skills and abilities. Learners can use MagnusCards at their own pace and come back to a card deck as many times as they need to, to truly reinforce these skills or to maintain a daily quality of life. This optimizes learning for learners as they can master tasks before moving on to more difficult material.
Many learners are already digital natives, meaning they have been using technology most of their lives in some way. As a result, they are often already familiar with and engaged by using technology. Combining technology into learning can further engagement through “play”. If learning is considered fun, then the lessons are more memorable. MagnusCards makes use of gaming elements that reward achievements as well as add fun characters to enhance the experience and make the learning journey more engaging.
It’s about Discovery and Exploration!
At its core, adaptive learning allows people to select the tasks or pathways they want to pursue, reinforces skills while rewarding successes. MagnusCards has the flexibility to adapt and evolves with them.